13.12.11 / warhammer gold eu / Author: admin / Comments: (0)
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Had wanted to come back after shoulder rushed Posts frustration last night to do her best, but still was sprayed from 2181 back to 2080 has been played since the last two unexamined, from another point of weapons intended for the results of the taste of even the case of destruction + thief, no the brain to recover D, ravaged, then fall back to the 2000 sub can not play today, no matter rest, so to write something, or summary, or share, or entertainment, when we reached up to 2181, but … but Now come back to be sprayed: PVP 3.05 anti-war general description has been anti-war PVP in the discovery potential of the small effective 3.13, add the whole attitude to intercept, charge never decreasing, anti-war PVP again at this stage to obtain a small BUFF , has strong anti-war to unprecedented levels, may occur only 3.2 version of the 70 anti-war anti-war are now able to go beyond the shield as fierce as 3.2 and the value of the modified block, shield block value Meng received only 30 times addition, the impact of 80 very large, but almost no impact on 70, because 2400 is only 80 in the middle of the block value of anti-war position, but 2100 was nearly 70 anti-war block value so even if the limits to the + strident anti-war wave of combination, not necessarily beyond the peak of 70 anti-war today, especially the harsh anti-blood hot, in a defensive posture, the integration of the outbreak / life insurance / control / anti-control of the four major elements of this is what the soldiers want to get along, this is equivalent to cutting the meaning of gesture not withhold anger, surely we all understand what it means forming anti-war measurements and armor will be a nightmare for all the physical occupation, short CD The silence and hit spell reflect shield provides anti-war confrontation with the law’s strong capital and the outbreak of fierce shield, PVP has become the fundamental anti-war based on the root of anti-war, if 3.05 is the beginning of the stage set foot on PVP, then 3.13 is the most anti-war came under the spotlight shining moment! Natural selection / equipment with talent, the experience of attempts, the final choice of the harsh anti-war line, equipment selection is 4 +4 talent: Extreme Attack of the defensive talent can not get blood out of emotion instead of fever (8 heroic burst) but to take into account the flags,aoin kinah, but the difference is not very large, so the talent to become such a large inscription option is move to the Emergency + revenge, is a small inscription Thunder + Emergency + bloody rage Previous 1234 Next copy the article address and recommend it to friends on QQ and MSN equipped with: Head: T6 (ZUG speed of colorful old FM +) Necklace: Guardian shoulder: S3 Cloak: Gladiator chest: S4 wrist: T6 gloves: S4 Belt: T6 legs Department: S4 shoes: T6 (FM solid) ring: ZAM Block prestige ring jewelry ring + seamounts: badges + Block Machine weapons: S4 Mace FM beheaded, high tide FM weapon chain Shield: egg Shield Block Value FM, S3 shield FM toughness remote: S4 darts property map: Actually, I dislike the most is the T6 wrist, but it wasted too much property dubbed 4 +4, it was found because the overall level of repression of 159/154, with more than many have powerful, so ultimately chose 4 +4 and shoulder, then remained at the S2, because the level is not strong enough, you can not choose a shoulder 4 +4 choose T6/T6.5 the DPS version of the wrist in exchange for defender pants for a block value of T6, the same properties can be close to 4 +4 flags articles: Since it is Zatan, of course, flags, because the anti-war PVP originally derived from the Well 3.13 flags flags of anti-war, has reached the most powerful dynasties since TBC when the real fight, but only, discipline, discipline M, Milk D, other species can be basically a war following is an analysis of the career of flags: Knight: discipline: no flow is not brain 1234 say it, just say trial flow kite, the first block is turned on (of course you can also open the reckless), charge hands, and it’s a Shield (not harsh save GCD), and then the outbreak of the shield block, shield Meng – revenge, not to kite, the other can make a little destruction, but also to maintain the harsh deceleration, shield wall against the wings, shock attack against freedom, if he paid a badge, it should consider fear of bandages, and shield against general Shield silence opened, every 10 seconds, 8 seconds sealed his magic, it is possible sanctions against one, and invincible-and-run, his brush your blood bandages, anti-shield is a must, often miraculous, in general, anti- war or to lose, badges 2MIN, sanctions 1MIN, this is the knot disease, but also lose even lose pretty! , We are playing is RUSH, tube shield did not shield him, discipline is a perpetual, non-RUSH or give me death; milk riding: word: unconditional interrupt his reading of, to get started reckless shield block parry machine RUSH, Shield Bash , shock attack, assault, intercept, fear, all keep to interrupt, do not read the article to him, God let him shake + it, super mana, pay attention to the trial CD, distance from the shield easily, and so shield fierce anti-CD , God is often a shock; Anti-riding: the anti-war anti-kite can ride, little anti-BUFF ride, a few scattered finished, shock attack, fierce shield, the shield Dangxia especially fierce shield, as used in the assault when the halo, so not hit, repeatedly kite a few rounds, anti-riding on the empty blue, OVER Master: ice: the big move hands, reckless three tricks, and it’s fierce shield block shield Shield, and then try to play the shock hit, to map the ice ring can also play a second reckless fierce shield, try to hang anti torn the bandage, then it is estimated that the sheep or the deep end, you can choose the solution can also be hard to eat one, TIPS: 8 码 game, you can shield forward Click silence, you can charge back, two to be tried under a harsh roar, repeated a few struggling, eight yards on the broken, TIPS: assault, can be anti-short run, to see what FS movement, flashed to continue anti- run harsh, do not flash it back to silence a shield attack, TIPS: Deep Freeze, Deep Freeze is reading section, you can pay out of shield against the badge, the ice ring, you can reckon to open a shield against the GCD, see if you can touch the deep end, make good use of the DCT Bigfoot, watching ice that came to open a shield against feeling the GCD is also good, TIPS: refrigerator, stop attacks, standing refrigerator central Shield / shocks which have hit on by of which, FS came out, hit out; Austrian law: to play this much easier than the ice, the whole idea is similar, the difference is the flash and the barrage, flash, do not rush or shock hit the shield, the first ear-piercing roar over a , because strengthening the flash is still very scientific, the barrage of uncertainty, just open the shield against it, open a CD Qiazhao barrage luck, because no deep end, badges can easily pay, the rise of the solution play a ice ring is not a problem; Fire: In case not by much, badges stay long interest rates, prompt attention to DCT spell combos, a basin to cool the anti-thief: Combat: thunder is fierce, impulsive disarm sword dance as far as possible, if dodge,world of warcraft, shield wall, good pay, and if successful disarm, shield wall, left to kill, not just the shock hit, then a halo such as revenge, the battle will play in general is pressing you to fight the DPS, if he dared to run away juggle, it is easy to grasp dead, dodge over the bar on Manman Mo, RP revenge on the fight, the halo is making, keeping Demoralizing Thunder harsh tearing, grinding down, anti-war advantage of; keen / Assassination: are similar, that is, less than a big fight broke out points, shield wall directly to dodge, and then it is a DPS fight, or phrase, if the thief ran away to play 8 yards juggle, it is easy to catch, and large range of ear-splitting voice, a thief is not easy to disappear, Mars is also very easy to grasp the solution deceleration sprint thief, is caught assault concussion blow, shield block and then broke out, make a tear run away from the harsh kite, throw a dart, mocking about, dragging the thief into the battle to keep harsh, such as charge / intercept is a good shield fierce, and basically won, PS. I am a dwarf, 8 yards all petrochemical harsh assault thief Druid: milk: a friend, I tell you that this is a tragedy, no solution, Mo struggle; balance: This is the most fun flags, D hands will blow, and then hang the most remote on the HOT DOT, or direct spark, is not important, we need to do is to quickly rush to the Shield will not stay silent, just playing, pressing speed DPS, crazy around the back, so bad D typhoon blowing, hair / natural grip do not think, immediately shield trans, trans-to immediately run away, pinch the hair ends immediately charge, earn halo of time, if being blown immediately badge, shield wall against the stars fall, fear of people against the tree, the general idea is to DPS, DPS, DPS, do not give D chance of recovery,wow gold safe, so to play it there is hope; field of ethics: a cat that wants to eat hard, I still dwarves, the general solution out of the pain that will bleed, change bears a hard grind, we dominated, because the existence of the blood of the fanatical, anti-natural grip necessary , beat halo hair + blood immediately give him a concussion have resolved and shield fierce relentless beat, great disadvantage consumption up wild Germany, the general against the high rate of anti-Warlock: Destruction: thrilling confrontation, assault suffer a charm, whether he Read what the pinch reading of 5 / 6 anti-shield badge, then invert an element of charm + dark anger hard to eat even move, to charge or shield during the attack, 10-8 after 2 seconds to find opportunities to charm a woman fear to go, close to the SS a severely beaten, the women look back on the road pay attention to the anti-shield, the shield against the wall one is about to leave, because the three charm outbreak coming, shield wall Dangxia this wave and control the outbreak, on the breaking tank + battle Master double open bar fight last drop of blood, the outcome anybody’s guess; Devil: bloody rage shield against the assault, suffer about blocking, anti-a DOT, and then open the shield block severely beaten, devil out of the shield wall, efforts to disperse the fierce shield, to disperse the devil! Shield on the end wall of fear, distance pause, and other sacrificial aura burn, the devil over the shield block almost better social, continue to close severely beaten, out of fear of anti-shield, SS will be very hard to accept, the blood line of danger battle master, and then is broken kettle, empty words about BB can disarm; pain: your body hanging 3DOT, this is inevitable, then is to try to reflect, read all of it broken, do not let SS read out, winning is still a high priest: Discipline: It’s hard to play, almost no hope, but still hard to struggle with it, here want to change about jewelry, and give up badge, periscope + battle master, double back to the blood, fierce hands shield block shield shield wall to remove BUFF, why the shield wall? Reduce the damage shield against injury, then the soul Qiazhao MS plugs weak last second a shield attack, followed shock hit, try to delay the MS sets of shield, shield sets, note that stop, only a fierce attack on the shield, the shield spell dissipated RP to reduce anti-injury, drive shield crazy DPS, weak soul, the last seconds, plug silence, then shock, petrochemical solution out of a 20-second disease, blood line 1000 shield against, to destroy the anti-luck, last-minute battle master, and then again The Leaky Cauldron, when dying, fear of leaving Shadow Magic, the overall idea is to consume blue shadow priest: nothing to say, the outbreak started shield block, shield instead of harsh blow, followed by shock, and then shield against, try to hit the CD over to the shield , then keep interrupting Mind Flay Shield, go throw other skills fall, when the body is full DOT shield wall, spell of the game holy priest DPS: This is not to say it … Shaman: milk Sa: hot TT, to tied TT, lava TT, with a Devastate see a split, the rest close to the SM attack, you can pinch the shock CD bandage, bandage or shield against direct, fierce as the shield to disperse, and numerous interrupted, SM blue it will come quickly, but as long as you split TT diligent, not how the blood out, in general, is the consumption of dead; elements: resistance to a variety of shield against attack read articles, Shield left to interrupt treatment, split hot TT , tied to TT, lava TT, repeated assault block, SM difficult to get rid of you, as a whole is not difficult, to enhance: shield to ward off from …… what problem? Previous 1234 Next copy the articles address and recommend it to friends on QQ and MSN Hunter: Survival: trapping, disperse, counterattack, pterosaurs, shooting, Beastmaster: stress, this is the hunter’s hands, God of War talent presence, the soldiers have a two card hand, the shock hit, fear, add up to four, three close opportunities, and can be used to offset the shock trapping / counter, have been here at least 3 times DPS time, but How many hunters can withstand fierce peace shield cut? , But also a bit special: I am a dwarf, petrochemicals can be lifted Wyvern Sting, so how can a hunter’s anti-war to maintain a high winning percentage? Warrior: Arms: without the shield, so that charge, shield block severely beaten, afraid of revenge recovery, according to play, then faint on the shock, windmill block wall with a shield, not the effect, DOT is still very powerful, general injuries finished windmill high, petrochemical solutions, and on the fight DPS, less afraid of the anti-war, with a shield, with a vengeance on the point of care, recovery can not be ignored, fierce + shield to destroy the main, opposite the shield block, and with the shield on the block, who also Who is touched, then that is slowly consuming the; violent: today you dare to fight with the fury it? Anti-war: the same strident anti did not say, no tricks, competition is the equipment and skills, detail, just say it hit the shock wave of anti-war, the general idea, 8 yards, the use of harsh for 8 yards, badge used in the first vibration / shock, waiting to intercept the Emergency CD, for the fierce shield / shock hit the halo above the intercept in charge, to avoid waste, the issue here involves a delay, move faster than the slow moving easy by the assault, an extreme example, a stagnant ZS, ZS riding another 30 yards rushing away, rushed to show their riding within 30 yards, the assault on the press out, but due to delays in the ZS seems to stand still, other still 30 yards away, so they can not press the red is red, so fast can be rushed to the slow, slow drag each other, I am still 100% speed, I can jump charge, but the other party can not I punch through repeated assault shield fierce, and soon came out DPS gap, and the presence of fever blood, blood line of the gap widening, so strident anti-anti-shock is usually able to win the arena chapter I tried with Austrian law, the ice law, discipline, do not say can not play, often a chain of well control, an outbreak killed one, is also common, but the effect is always very good, at least tolerant of relatively low bar, play very intense, often a mistake is finished later back old weapons combat + D milk, but a small part of JJC D newcomer, not very coquettish, with weapons of war do not move me, always hovering over a week, for example 1700-1800, playing 2 nights, even a 32-32 shot, really depressed one night I was extremely iron gate with a 14-47 in the flags, the group suddenly from the open row, and I am not confused for talent, only to find themselves into a defensive just bite the bullet hit, go find a team of animal husbandry, hunting, saw a few times, I suddenly found my shield fierce big threat to them, often a few dozen half blood, and later with the hair of a particular MS, I suddenly switch to LR outbreak, even killed in one fell swoop the LR out, I found that anti-war thing is possible, so to continue anti-war broke out that night who knew immediately rushed 1951,16 from 1770 easily wins and 1 day to buy the S3 shoulders, engage in good FM, 11 wins and 3 losses steadily onto the 2053, get the S4-handed hammer into this week, rising steadily begun to impact the 2200 section 2100, began to encounter resistance, often set D is a wave of fire, five seconds down I started in the voice in emotional instability, complaining about something, a small D may feel pressure, then the performance even worse impact to the final in 2181, I inadvertently said something, minutes 18 minutes culminating in the article beginning scene, fell back to the 2000 section to talk about the experience of each combination against it: a thief, animal husbandry: the main pressure thief, anti-war on the cut will not suffer a thief, ear-piercing as far as possible linked to MS, if the MS fast recovery on D, then make a shield to block the last hit, charge back the shock hit the thief, he pulled a shield block broke, can open up more reckless, MS eat there silent, small D just blown thief suffer side The outbreak of a shock, but also a lot of risk, even beat to death, they also consume a blue, double the overall drag is the strident anti-war, have the opportunity to control the outbreak of MS thieves, since the outbreak of immortality on the consumption, the interference in the anti-war , MS can not drink water, drink plenty of water and D but can easily punish animal husbandry: the whole idea is still a thief, animal husbandry, and almost, just press the thief changes the pressure, animal husbandry, still harsh double drag, taking the time to intercept a harsh roar to QS, MS Blue better than a D after consumption, MS Air Blue is a victory war, animal husbandry: generally above, you can choose pressure fighters, MS blue under is not a general fast, the other soldiers is not a bird you, you block catch his interception, Emergency grasping his assault, and you force him to cut, MS Blue and skills are similar after the weak soul can grasp the precise time of the outbreak of a casual, thieves can pose a great threat to law: and FS singled up the small D 30 yards away from you at any time stand-by, thieves can continue to play out of the FS, you can turn a thief, the benefit, if playing FS, D not much pressure, but as long as you have a rejuvenation in the body, playing a FS is not difficult, but taking time long, after all, FS is not so easy to kill, fight thieves, then more quickly, perhaps charge back shocks hit the thief did not understand, again shield block shield Meng, a thief has been under a half, but the trouble is that FS will be very easy, warrior is easy to endure sheep, FS read Frostbolt also cool, but, in general, anti-war + D is not afraid of thieves law, group reflection, readily available assistance to protect, but also a strengthened aid care, God of War, war Germany will make a lot more counter-hand thief Austrian law license discipline: the main pressure FS, disciplinary focus, the recipe is over, FS blood line started in danger, discipline is necessary to busy to brush the blood, which enter the anti- D, the rhythm of the war, blowing discipline, continued pressure FS, protecting the Winds FS, FS blood line is difficult to lift it, even if lifted, their formation is very bad, and the outbreak of anti-war CD is short, opportunity to easily catch a wave and then killed FS disciplinary punishment blowing hunting: almost the whole idea and punish Austria, is still a blown outbreak of a, if QS Meng LR invincible to brush, then we can be disarm LR, and then defense look invincible over, which are line voltage, because LR will not change the sheep, so the LR to release the punishment is to punish a thief breaks: This is a team of quite ruthless team, wearing just a small D run faster, thieves stepping on the free chase Dehen, a small D can easily be caught up and look down I do not know the D is not enough flair, often to his care assistance to strengthen the next, shoving the thieves also disarm, and he was about to hang, Overall good to play, to sprinting to survive the period of thieves, suffer, but it finished and put like, die pressing thieves, harsh tearing him to run, as long as the discipline to stop the blood brush, small D blew it, into the rhythm of the war Germany Previous 1234 Next copy the articles address and recommend it to friends on QQ and MSN fight riding (milk): pseudo-protection, whether sacred or deep, very well do, wisdom St. Indian support, QS is very energy consumption, and double-plate armor,wow eu gold, cut up very general, the overall idea or control the Cavaliers played warrior, perfect control chain, blocking access Shield, followed three blows, followed assault interrupted, a wave Gaosi soldiers, winning our fight against this type of team is 2 wins and 3 losses, control chain is not good to do battle Correctional ah: pressure fighter, assault on the charge, intercept intercept, so the pressure is still warrior Yade Zhu, and soldiers did not Thieves get away, you can always disarmed, dragged into the war on Germany, it is easy rhythm, control of QS can be interrupted after the treatment to kill the soldiers, a small D can also be controlled from the soldiers, I went singled QS, winning can still relatively traditional war Germany: formidable opponent, I believe that the opponent will think we are terrible, who also beat to death who is completely not only the kidney is more kidney, the main idea of our soldiers, or pressure, because my little D is not very coquettish, so I can not put soldiers to chase him across the open D, and I, as anti-war, for the treatment of not a good way, so general is pressing soldiers, keep the outbreak of skills, look for opportunities to blow the soldiers, the revenge play with light look across the D, I and D with a small set fire to see if there is no chance to look crushed to death across the D, or taking advantage of low blood line soldiers, blowing three flowers bloom, sub-blowing D, a wave of killed soldiers , but still more difficult to fight it Correctional surgery: no brain pressure SS, interrupt / reflection you can see all the reading skills, crackling under the SS blood soon, very soon punish him brush the blood, and large the devil is useless, without pressing the brain, do not give him catch D, block of the block, free of charge, then on the next QS to give him a harsh, evil one end, QS but also the blood to the SS brush, a hair, or a Shield block, it is easy to fall a thief SS: Still no brain pressure Warlock, taking the time to disarm about a thief, but do not think that a warlock die D chase away thieves pressure switch, if D is SS fear is gone, the double DPS came back pressure wave of soldiers, that’s enough for you to drink a pot, and no brain crushed SS, all patients stable than animal husbandry: Reference thief, animal husbandry, as harsh double drag, D in the distance running, more crackling than the thief patients, MS is more want to focus on treatment, they are more mana, and wizards more dangerous than the thief, not to release, let go of that fear, a fear to mess up, MS chasing D to burn, SS chasing D to pumping, what are come, make a free block MS harsh, mocking the devil under guard, the general idea or depletion of MS blue, that’s easy Overall, the combination of anti-war + D is the energy to the outbreak of the strident anti-war double drag, a powerful natural anti-war and anti-survival control, small D, super maneuverability, gives us the capital consumption but also from the infinite wave control the outbreak, as long as if blown shock shield block in hand, they always may take away the other a TIPS1: sarcasm drag others into the treatment of combat, to prevent him from drinking TIPS2: care assistance can sometimes slow down as the skills of a lift, then go back and re-positioning of assault, will also play a concussion in the attack, this move Thieves hit wonders JJC’s even worse is that in general about it, not to mention the anti-war play just outside the flags, at least, is the anti-war play JJC, and it seems very easy to do to get a weapon, at least I feel better than weapons of war simpler (probably because we generally like the D it), but the equipment needed to support anti-war is very troublesome, 4 +4 not everyone has, the technical requirements of anti-war is not so simple, at least to have a strong singled out technology, often some of these technologies will be impossible situation into a chance of winning but with a good anti-war is the JJC in the VIP, I say the war Germany, for example, most of the time became my side performing the horn, a complete interrupt control the outbreak, said before the VIP is the German war Germany, but it seems the anti-war + D to which anti-war is the VIP bar Scene one: Blade’s Edge Mountains, a thief war Germany V animal husbandry, and thieves in my dry-frame bridge, MS and D fierce brush one side of the bridge, I suddenly thief dragged slow poison, went there to recover the bridge D, while the MS is driven over the bridge from the other side, I saw a thief who hung the shield, half-blood, I’ll intercept the MS, and clutching a knife cut a 2 anger, and then hit the shield of silence, back to assault the thief, then concussion blow, shield block parry instantly turned on, the shock break a shield, 390 fierce crit shield, Heroic Strike 1200, a thief shot two seconds directly: Nagrand, war Germany V Correctional surgery, SS half-blood, QS is great to read SS Light, intercept QS, then hit the shield silence, looking back to the SS on my Shadow Bolt, Shield anti-opened, ran out of shield block shield is fierce, reflecting back to Shadow Bolt close to 2K, shield fierce 4K, directly to the SS away Do not assert that the anti-war flags of the material is at most , not to mention the anti-war did not hurt to death can not play JJC, anti-war road of the PVP, this is just getting started too! 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